The past is always a performative possibility and its memories shape the present. These objects and found footage hint at a distant past and suggest that it still has effects in the present. The player is an archeologist of sorts, unearthing cues, not unlike in Gone Home, Contrastor To the Moon. ![]() There’s an explorative aesthetics to Oxenfree – a story framed through objects and audio cues that players can stumble upon on the island. The radio is crucial in unlocking these stories. But once players dive deeper, they will find many more stories within the game that pertain to the history of the island and the ghosts that roam there. Her friends get possessed by ghosts, and caught in time loops, and it’s up to Alex to fix things with her radio ( see detailed synopsis).Īt first sight, Oxenfree is a coming-of-age game with horror elements. In a small cavern, Alex tunes her radio and unexpectedly forms a dimensional rift. After camping on the beach, Alex, Ren, and Jonas explore the nearby caves. It was once a military base and its only permanent resident, Maggie Adler, has recently died. ![]() Yes, the island that Alex, Jonas and their friends visit is not just any island. ![]() “You are Alex, and you’ve just brought your new stepbrother Jonas to an overnight island party gone horribly wrong,” Night School (2016) writes about their game Oxenfree.
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